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About Teambuilding
Activities
Team-building begins with the
creation of an atmosphere of mutual trust and respect. The IDEELS web
site includes several activities and short simulations that help groups
get acquainted and emphasize team-building: Getting to Know You...,
A Fictitious Election, Narg Island, and Construction Projects (described
on this page).
Getting
to Know You... is a simple ice-breaker activity in which participants
try to find others in the group with whom they share certain characteristics.
A
Fictitious Election is a short simulation (ca. 45 minutes to 1
hour, including debriefing) that gives participants a chance to try out
their strategic planning and negotiating skills as well as practicing
working together to achieve a common goal.
Narg
Island is a slightly longer survival simulation (ca. 1 - 1½ hours,
including debriefing) in which participants must make decisions regarding
equipment and actions. The simulation materials include a discussion of
the kinds of behaviours that support collaboration as well as those that
hinder it.
Construction
Projects 1 1/2 hours or more. Using Lego blocks or magnetic
balls and bars, construct a small, irregularly-shaped tower (e.g. about
5 layers and using about 20 blocks, depending on the amount of time available)
for teams to build a copy of. Divide class into groups of 4-7 and provide
each group with exactly the same materials (number, size and color) used
in constructing the original. Place the model out of view of the groups
(e.g. on a table in the hallway or behind a screen the observers
need not be able to move completely around the model). In each group,
students take turns going out to observe the structure and bring back
information to transmit to the rest of their group. Constraints: observers
are not allowed to spend more than 30 seconds studying the structure each
turn and they are not allowed to touch the original structure or their
team's copy and they may not gesture to their teammates to communicate
anything about the structure. Observers must describe the structure in
such a way that the others in their group can construct a perfect copy
of the original. When the first person runs out of information, the second
person in the group goes out to observe the tower and report back. The
process continues until a team thinks they have completed the task successfully,
at which point the facilitator joins them while they compare their copy
to the original. Debriefing might focus on 1) perceptions about the relative
difficulty of the task at various points during the process, 2) evolution
of strategies to cope with the task's complexity, 3) difficulties involved
with translating visual observations into (a foreign) language, 4) specific
vocabulary used (or found lacking), 5) how individuals compensated for
their perceived handicaps, 6) their view of teamwork and insights they
may have gained as a result of doing the activity.
Additional non-telematic ("paper
and pencil") simulations for team-building are available from several
commercial sources, including EduSim,
which offers The Parks Commission and other well-designed simulations
at very reasonable prices for educational purchasers.
Facilitators may find it especially
worthwhile to do an additional team-building activity after the
online simulation is over. A simple simulation like A Fictitious Election
can be used before the telematic simulation and a more complex simulation,
like Narg Island or The Parks Commission afterward to good
effect. Despite the increased complexity of the second simulation, participants
often perceive it as having been easier to do than the first one because
of their experience working together during the telematic simulation.

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