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Links to Simulation & Gaming Resources

S&G Links Pages

SGX -Simulation/Gaming eXchange, The Internet Clearinghouse for Simulation/Gaming Resources, offers several links to games and simulations, and different sites with organizations, journals, services and programs concerned with simulation and gaming. You can browse by keyword to find exactly what you are looking for, or you can seek in the Subject area (business, law, social sciences, etc.), in Format, containing all-computer simulation, role-play, policy, planning exercise and more, and in Professional Aspects (design, ethics, publications, research, etc.). http://sg.comp.nus.edu.sg/

Journals

S&G (Simulation & Gaming) is an interdisciplinary journal of theory, practice and research of simulations and gaming. S&G is a leading international forum for the study and discussion of simulation/gaming methodology used in education, training, consultation, and research. Their quarterly journal examines the methodologies and explores their application to real-world problems and situations. http://www.unice.fr/sg/

Organizations

ABSEL, Association for Business Simulation and Experimental Learning, develops and promotes the use of experimental techniques and simulations in the field of business education and development, business gaming, experimental learning in higher education, and professional training and international organizations. They have interdisciplinary and global membership and associations with ISAGA, JASAG and NASAGA. http://www.towson.edu/~absel/

ISAGA, International Simulation and Gaming Association, is an international organization for scientists and practitioners developing and using simulation, gaming and related methodologies, e.g. simulation, role-play, policy exercises, play, gaming, virtual reality, active learning, etc. used in professional areas such as university, industry, government and business. http://www.isaga.info/

JASAG, Japan Association of Simulation and Gaming, forms both domestic and international networks for scholarly communication. The association aims to further develop simulation and gaming approaches, and create foundation for various research projects and applications regarding fields like global-scale problems, world peace and development, population, food and welfare of elderly society, regional development and city planning, origin of space and history of civilization, etc. http://www.fklab.world.ryukoku.ac.jp/jasag/menu_e.html

NASAGA, North American Simulation and Gaming, is a network of professionals working on design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations. NASAGA has an annual conference, a newsletter called SIMAGES and links to member web sites with companies offering simulation and training for e.g. government, business and education. http://www.nasaga.org/

SAGSET, The Society for the Advancement of Games and Simulations in Education and Training, is a voluntary professional society dedicated to improving the effectiveness and quality of learning through the use of interactive learning, role-play, simulation and gaming in all aspects of education and training from Primary School to University and in all levels of adult, lifelong learning. The site offers a "yearbook" with aspects of the development and use of simulations and games, an annual conference, a newsletter, sources of information, news and research topics, etc. http://www.ms.ic.ac.uk/sagset/

Commercial Simulation Games Developers

EduSim is a commercial developer of simulation games. EduSim provides reasonably priced simulations ($25 US per simulation or $150 US for the entire set of 21) for government, business and education. Several of these emphasize teambuilding, cross-cultural communication, negotiation, and leadership skills that are consistent with the shared learning objectives of Project IDEELS telematic simulations. http://www.edusim.net/

 


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